TAgg2D.BlendMode(m)
Description
Changes the general rendering composition mode (compliant with SVG). This method applies only to the TBitmap surfaces with Alpha channel present (pf32bit).
Default composition mode is AGG_BlendAlpha, in which each pixel is rendered to the surface with the intensity of its Alpha Transparency value.
Parameters
m: TAggBlendMode [*]
A new general composition mode.
Example
if VG.Attach(Image1.Picture.Bitmap) then begin VG.ClearAll(255, 255, 255); // Draw basic blue rectangle VG.NoLine; VG.FillColor(0, 0, 255); VG.Rectangle(50, 50, 150, 150); // Rotate coordinates by 45 degrees VG.Translate(-ClientWidth / 2, -ClientHeight / 2); VG.Rotate(Deg2Rad(45)); VG.Translate(ClientWidth / 2, ClientHeight / 2); // Changing the general composition mode VG.BlendMode(AGG_BlendContrast); // Draw the same blue rectangle but with red color // Result comes from applying composition mode VG.FillColor(255, 0, 0); VG.Rectangle(50, 50, 150, 150); end;
More complex example:
Example download:
tagg2d_example08.zip
tagg2d_example08.exe




