TAgg2D.RoundedRect(x1,
y1, x2, y2, r)
TAgg2D.RoundedRect (x1,
y1, x2, y2, rx, ry)
TAgg2D.RoundedRect (x1,
y1, x2, y2, rxBottom, ryBottom, rxTop,
ryTop)
Description
Draws rectangle with rounded corners at defined coordinates.
Parameters
x1: double
X coordinate of rectangle's Top Left corner [in subpixels].
y1: double
Y coordinate of rectangle's Top Left corner [in subpixels].
x2: double
X coordinate of rectangle's Bottom Right corner [in subpixels].
y2: double
Y coordinate of rectangle's Bottom Right corner [in subpixels].
r: double
Uniform radius of arc for all rectangle corners [in subpixels].
rx: double
Width of the radius of arc for all rectangle corners [in subpixels].
ry: double
Height of the radius of arc for all rectangle corners [in subpixels].
rxBottom: double
Width of the radius of arc for bottom rectangle corners [in subpixels].
ryBottom: double
Height of the radius of arc for bottom rectangle corners [in subpixels].
rxTop: double
Width of the radius of arc for top rectangle corners [in subpixels].
ryTop: double
Height of the radius of arc for top rectangle corners [in subpixels].
Example
if VG.Attach(Image1.Picture.Bitmap) then begin VG.ClearAll(255, 255, 255); // Colors and line width VG.LineWidth(5); VG.LineColor($FF, $00, $00); VG.FillColor($00, $FF, $00); // Rounded rectangle VG.RoundedRect(15, 15, ClientWidth - 15, ClientHeight - 15, 40, 30, 20, 10); end;



