TAgg2D.Text(x, y, str, roundOff, ddx, ddy)
Description
Draws a string of text at defined coordinates.
Text is aligned around Text Origin according to TextAlignment settings.
Parameters
x: double
X coordinate of Text Origin [in subpixels].
y: double
Y coordinate of Text Origin [in subpixels].
str: AnsiString
Text to be drawn.
roundOff: boolean = false
Indicates rounding of Text Origin position to the whole numbers.
ddx: double = 0.0
Text Origin position addition after rounding on X axis [in subpixels] (Allows shifting by eg. 0.5 to achieve less blur).
ddy: t2 = 0.0
Text Origin position addition after rounding on Y axis [in subpixels] (Allows shifting by eg. 0.5 to achieve less blur).
Example
if VG.Attach(Image1.Picture.Bitmap) then begin VG.ClearAll(255, 255, 255); // Font & Colors VG.FillColor($00, $00, $8B); VG.NoLine; VG.TextHints(true); VG.Font('Times New Roman', 40.0, false, false, AGG_VectorFontCache); // Text VG.Text(20, 60, 'TAgg2D Vector Graphics API', true, 0.5, 0.5); end;



