TAgg2D.TransformImage(bitmap, parallelo)
Description
Draws a TBitmap image at defined target surface parallelogram.
Parameters
bitmap: TBitmap
Reference to non empty pf32bit TBitmap (or descendant).
parallelo: PDouble
Pointer to the first element of an array defining the three coordinates of target surface parallelogram [all elements in subpixels].
Individual corners of parallelogram are in this order: Top Left (x,y), Top Right (x,y) & Bottom Right(x,y). The remaining Bottom Left (x,y) corner is computed internally from the other three corners.
Example
// Cut and paste this into the tagg2d_example08.zip var parall: array[1..6] of double; if VG.Attach(Image1.Picture.Bitmap) then begin VG.ClearAll(255, 255, 255, 0); // Setting master parameters VG.MasterAlpha(TrackBar2.Position / 255); VG.AntiAliasGamma(TrackBar3.Position / 10); VG.BlendMode(BM); // Rotate Lena image around own axis VG.Translate(-(50 + Image2.Picture.Bitmap.Width / 2), -(150 + Image2.Picture.Bitmap.Height / 2)); VG.Rotate(Deg2Rad(TrackBar1.Position)); VG.Translate((50 + Image2.Picture.Bitmap.Width / 2), (150 + Image2.Picture.Bitmap.Height / 2)); // Draw the bitmap parall[1] := 50; parall[2] := 150; parall[3] := Image2.Picture.Bitmap.Width + 50; parall[4] := 150; parall[5] := Image2.Picture.Bitmap.Width + 120; parall[6] := Image2.Picture.Bitmap.Height + 150; VG.TransformImage(Image2.Picture.Bitmap, @parall[1 ]); end;



