TAgg2D.TransformImagePath(bitmap, dstX1, dstY1, dstX2, dstY2)
Description
Draws a TBitmap image as an interior of currently defined path at image size defined by target surface rectangle.
Parameters
bitmap: TBitmap
Reference to non empty pf32bit TBitmap (or descendant).
dstX1: double
X coordinate of target surface rectangle Top Left corner, relative to the Top Left bounding box of currently defined path to be filled with image [in subpixels].
dstY1: double
Y coordinate of target surface rectangle Top Left corner, relative to the Top Left bounding box of currently defined path to be filled with image [in subpixels].
dstX2: double
X coordinate of target surface rectangle Bottom Right corner, relative to the Top Left bounding box of currently defined path to be filled with image [in subpixels].
dstY2: double
Y coordinate of target surface rectangle Bottom Right corner, relative to the Top Left bounding box of currently defined path to be filled with image [in subpixels].
Example
// Cut and paste this into the tagg2d_example08.zip if VG.Attach(Image1.Picture.Bitmap) then begin VG.ClearAll(255, 255, 255, 0); // Setting master parameters VG.MasterAlpha(TrackBar2.Position / 255); VG.AntiAliasGamma(TrackBar3.Position / 10); VG.BlendMode(BM); VG.FillEvenOdd(true); // Rotate path with Lena image around own axis VG.Translate(30, 30); VG.Scale(1.5, 1.5); VG.Translate(-(50 + Image2.Picture.Bitmap.Width / 2), -(150 + Image2.Picture.Bitmap.Height / 2)); VG.Rotate(Deg2Rad(TrackBar1.Position)); VG.Translate((50 + Image2.Picture.Bitmap.Width / 2), (150 + Image2.Picture.Bitmap.Height / 2)); // Define the "Ko" path VG.ResetPath; VG.MoveTo(5, 200); VG.LineTo(5, 100); VG.LineTo(30, 100); VG.LineTo(30, 140); VG.LineTo(70, 100); VG.LineTo(100, 100); VG.LineTo(50, 150); VG.LineTo(100, 200); VG.LineTo(70, 200); VG.LineTo(30, 160); VG.LineTo(30, 200); VG.ClosePolygon; VG.MoveTo(160, 200); VG.ArcTo (40, 20, 0, false, true, 160, 140); VG.ArcTo (40, 20, 0, false, true, 160, 200); VG.ClosePolygon; VG.MoveTo(160, 180); VG.ArcTo (30, 10, 0, false, true, 160, 160); VG.ArcTo (30, 10, 0, false, true, 160, 180); VG.ClosePolygon; // Draw the bitmap VG.TransformImagePath(Image2.Picture.Bitmap, 0, 0, Image2.Picture.Bitmap.Width + 30, Image2.Picture.Bitmap.Height + 30); end;



